In order to make a pumpkin animation using a single texture I created a texture and linked it to a mesh and the mesh to series of bones. I then used envelopes to make sure the correct vertices of the mesh were captured ready for the animation.
The finished animation shows how the texture animation worked.
http://www.youtube.com/watch?v=WzByhTK6a9o&feature=plcp
http://www.youtube.com/watch?v=WzByhTK6a9o&feature=plcp
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