Tuesday, 11 December 2012

Pumpkin Animation


In order to make a pumpkin animation using a single texture I created a texture and linked it to a mesh and the mesh to series of bones. I then used envelopes to make sure the correct vertices of the mesh were captured ready for the animation.


The finished animation shows how the texture animation worked.

http://www.youtube.com/watch?v=WzByhTK6a9o&feature=plcp


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