Tuesday 11 December 2012

Scientist UV Unwrapping & Building



For some more complex UV unwrapping on clothes I first started with some cartoon scientist trouses, I used the relax tool to get the texture looking right, and made sure the seems at the end of the trouses looked right.

 
I then did the same with the scientist's glove and added a leather texture.



I also mapped a texture onto a box to create the building, I created edge loops to define the sides and top of the windows and the window ledges, and modeled these on to the side of the building.


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