I started designing the cannon by using some initial sketches, I used online references and real references to get the design I was looking for.
The initial sketches mapped out elements of the final design, which weren't too difficult to piece together.
The initial sketches mapped out elements of the final design, which weren't too difficult to piece together.
I then went on to build the model in 3DS Max, I use booleans on the main cannon, as well as making instances for the barrels.
I made the base to scale of the barrel.
I started adding a design on the side.
After addind the design I tweaked it and bent in to fit the barrel.
I then set my colours, materials and lighting for the render.
A WIP paintover of the final render.
After a class review, I went for a redesign of the turret, with less spikes and less blue. I kept some shielding at the back for the person using the turret.
I then did the main paint over with this design.
I found this design much kinder on the eyes, and the lack of spikes definitely re drew your attention to the most important part, the cannon.
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