Wednesday 30 October 2013

Halloween


It's time for Halloween, which means it's time for something creepy or scary. Some form of monster, ghost or maybe something completely different.

I started off this task by doing some simple sketches. These were very quick, and strange.


I then decided to practice a certain paint over technique. I had a few things around the house to make a quick Halloween costume, so I decided to get an image of myself and get started.





I did this for a while and got the head and weapon done, however I got what I wanted out of it and decided that it wasn't really something to carry on with, I thought I could come up with something much more imaginative or fun.

I started thinking of certain types of ghosts, and one thing since we were given the brief that kept coming back to mind was the Pokemon Gengar, it is a ghost and I really like the design. I had a sketch of my own ghost idea, so I decided to create a creature with a likeness to Gengar, however with my own design aspects to it.


I create the model in Maya and sorted out the lighting and rendering, trying out a few different views.










First thing I did for the paint over was make a bright purple overlay, just for fun.


I then started working on the proper paint over, I used a much more dulled purple and did some work on the eyes, then added a flame and background. I tried many things with the eyes, such as overlay and luminosity layers to make them stand out, however I found nothing was working the way I wanted. I ended up putting a bright red dot in his eye matching it's shape, this was much more simple and I think more effective.



I then had some help with changing some of the colour and saturation of the image to get a it more contrast, to to help show off the ligthing a bit more. I then fiddle around with this to get my own result.


I think the lighting could have been better in this image to show of the face a bit more, however it was creepy how I wanted. The topology was rough in places, partly because I didn't know of the "Keep Faces Together" tick box in Maya at the time, wondering why all faces were extruding individually.

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