Thursday, 7 November 2013

AssetCreation - Models and Sounds


For this week our task was to create different assets. My job was to create some sound based 3D models (excluding texturing) and to master the sounds for our Student Union project,.

I created a variety of sounds such as effort sounds, footsteps, object collisions/crashes, ambience, objects scrapes, using the vending machine, TV remote, pool table and cash machine, and picking up a guitar.

I used a mix of recorded and found audio to chop and change different sounds in order to create a final product, I also changed the bass and treble in some cases, as well as sometimes adding reverb to make it sound like it's in a bigger room and add some echo.



I made other sounds, however they are currently not uploaded. I will hopefully have time to sort this out before the deadline.

I made an effort sounds for lifting an object, the same with reverb added, a natural walk cycle and more.

I also rigged up some music emitting from speakers in unity in order to practice 3D sound. You can view the scene by following this link.

https://googledrive.com/host/0Bzo0UfEzLxYea0F3V2VlbnNhWWs/TieIn.html

I also build a variety of models, such as 2 types of speaker (one that hangs and one that sits on the stage), a stage desk which was just a box, a microphone stand and the stairs for the stage.





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