Tuesday 22 January 2013

Frog Pelt Mapping and Animation


On this I used a provided from mesh and cut the seems (blue lines) along it in order to create a pelt map, as well as editing the UVs once they have been cut so that they would take textures properly.


I then used the map to create a texture for the frog.





Finally I did an animation of the Frog jumping, this used a biped in the centre of the frog, using envelopes to catch different vertices of the mesh in the skin modifier.






No comments:

Post a Comment