On this I used a provided from mesh and cut the seems (blue lines) along it in order to create a pelt map, as well as editing the UVs once they have been cut so that they would take textures properly.
I then used the map to create a texture for the frog.
Finally I did an animation of the Frog jumping, this used a biped in the centre of the frog, using envelopes to catch different vertices of the mesh in the skin modifier.
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