Monday, 22 April 2013

Girl Texture map deconstruction and animation


For this task we were provided with a figure that had already been pelt mapped, so our task was to skin the character for animation and completely re-texture them. I attempted to give a proper human face or to change the hair colour, however I had trouble finding a proper reference image to use, and the hair line did not look right with a colour change.


I recoloured and re-textured areas such as the trousers and jacket.


The animation is a simple sit down animation we were provided with. I took away the pony tail as it wouldn't fit with the texturing. The skinning for the animation seemed to go well, I managed to avoid stretches or any obvious abnormalities. We used a provided test animation to help see where any abnormalities are.



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