Tuesday, 23 April 2013

Mudbox

We have been having classes of mudbox, and in each of those have been learning different skills and performing task to learn the basics of how mudbox works.

The first thing I did was to do pretty much anything I wanted with a face, I ended up making a strange green alien, the only thing I didn't like was the mouth, the rest seemed to go well for my first attempt.

 

Our first mudbox task was to project an old man's image onto a face and sculpt it to add the depth of the wrinkles and skin. This didn't feel finished and the nose went badly, however there were some useful things I learnt from it, such as how to use an image as an effective reference.


 The next task, as part of learning the skeleton's anatomy, was to make a zombie-like skeleton, or a skeleton with a layer of skin. I really enjoyed doing this and learnt a lot in the process, and was very happy with the result. I had to sketch the pelvis a few times because it was hard to get my head around, and there are ways in which I think I can improve my work flow. Drawing everything on first helped me make things more accurate.



Similar to the Skeleton, we then had to sculpt the human muscles. I drew everything of first and then the sculpt itself was quite quick, the biggest challenge being differentiating between where thin layers of muscle overlapped, this I had to exaggerate. With more time I feel this could have been better, however my work flow was a lot smoother than with the last task.


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