We have been having classes of mudbox, and in each of those have been learning different skills and performing task to learn the basics of how mudbox works.
The first thing I did was to do pretty much anything I wanted with a face, I ended up making a strange green alien, the only thing I didn't like was the mouth, the rest seemed to go well for my first attempt.
The first thing I did was to do pretty much anything I wanted with a face, I ended up making a strange green alien, the only thing I didn't like was the mouth, the rest seemed to go well for my first attempt.
Our first mudbox task was to project an old man's image onto a face and sculpt it to add the depth of the wrinkles and skin. This didn't feel finished and the nose went badly, however there were some useful things I learnt from it, such as how to use an image as an effective reference.
The next task, as part of learning the skeleton's anatomy, was to make a zombie-like skeleton, or a skeleton with a layer of skin. I really enjoyed doing this and learnt a lot in the process, and was very happy with the result. I had to sketch the pelvis a few times because it was hard to get my head around, and there are ways in which I think I can improve my work flow. Drawing everything on first helped me make things more accurate.
Similar to the Skeleton, we then had to sculpt the human muscles. I drew everything of first and then the sculpt itself was quite quick, the biggest challenge being differentiating between where thin layers of muscle overlapped, this I had to exaggerate. With more time I feel this could have been better, however my work flow was a lot smoother than with the last task.
Our first mudbox task was to project an old man's image onto a face and sculpt it to add the depth of the wrinkles and skin. This didn't feel finished and the nose went badly, however there were some useful things I learnt from it, such as how to use an image as an effective reference.
The next task, as part of learning the skeleton's anatomy, was to make a zombie-like skeleton, or a skeleton with a layer of skin. I really enjoyed doing this and learnt a lot in the process, and was very happy with the result. I had to sketch the pelvis a few times because it was hard to get my head around, and there are ways in which I think I can improve my work flow. Drawing everything on first helped me make things more accurate.
Similar to the Skeleton, we then had to sculpt the human muscles. I drew everything of first and then the sculpt itself was quite quick, the biggest challenge being differentiating between where thin layers of muscle overlapped, this I had to exaggerate. With more time I feel this could have been better, however my work flow was a lot smoother than with the last task.
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