Sunday 11 May 2014

Early Ideas and Sketches


Early on we decided on a 3D platformer, we were all happy with this as it was quite an accessible style of game to artists, coders and game designers.

Of course deciding that does not specify much, we thought about many different game play mechanics, game pace, whether to have it open world, character abilities, the theme of the game, story and much more.

A concept idea of my own was to have a puzzle platformer, where you explore a game designer's mind trying to save them from a creative block, as you went through and unlocked more it would get crazy, there would be more to do and things would start to flow together.

An idea that max came up with was to use different gears when playing as a little robot character, to shift between speed and power. I thought about this idea and drew up some sketches and ideas for it over a few evening.


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