I mentioned earlier that Ed and I drew up a top down sketch of the level, which you can see again below.
Of course we needed this in 3D space, so I worked out how high each of the levels on the map were going to be and got to work.
Of course we needed this in 3D space, so I worked out how high each of the levels on the map were going to be and got to work.
I started out boxing it in with planes in Unity. This was a mistake, it looked very blocky and man made. The scale and measurements were correct though, so I used this to further put the grey box together.
Ewan told me to use Maya and quickly gave me a run down of how I can quickly block the level out in it and have it look natural. I then created in in Maya, although it took a while it was a lot quicker than creating it in unity, not only that but it looked better and was easy to edit. We scaled some areas up even further from what we originally planned.
Unfortunately I did not have to time find my file of the terrain and post a screenshot.
From there we needed a terrain, which Max made a very quick start on. the first few iterations of this were not what we were looking for. However he listened to what I said and gave me a terrain one day which was perfect, it did exactly what we wanted and allowed us to have all the areas that we initially planned for.
I then took this terrain and started designing around it and using it as a basis for creating game play.
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