Saturday 10 May 2014

Refectory Project - Asset Creation


For the project I made quite a few assets, roughly 14. A few of them were very easy and were literally a cube with the correct measurements, others actually needed to be modeled. 

The majority of these I modeled to the correct measurements and then passed on to be textured, however with the exception of the Recycle/Food bin which Ricardo did some finishing touches with (however from what I remember the screenshot here is before I handed it to him), the other exception is one of the plugs, which I textured myself.

Z1 - Bin Side Attachment


 Z1 - Kenco Coffee Machine


Z1 - Vending Machine, used for both food and drink machines


Z1 - Water Machine


Z2 - Food & Recycling Bin (Which Ricardo later took to tweak)


Z2 - Rubbish/Recycling Bin Closed


Z2 - Rubbish/Recycling Bin Open


Z3 - White Pool Ball


Z3 - Pool Chalk


Z3 - Pool Cue


 Z4 - DJ Desk


 Z4 - On Stage Speakers


Z4  - Microphone Stand


Z4 - Hanging Speakers



Z4 - Stage Walls & Sound Desk


Z4 - Stage


Z4 - Stage Steps


 Z1 - Corner Plug

These plug I textured myself, this was more challenging the I expected because the images needed a lot of editing in Photoshop, however it was not too difficult.


 I feel overall these went quite well, for the time I spent on them and considering they needed to be low poly. The topology was mostly fine, apart from the bin the Ricardo tweaked. 

I feel it was a good idea to pass these on to other people to texture, as there are people who are both better and fast than I am.

Overall building these was not too difficult of a task, I just needed to make sure they were the correct size for the scene and followed an accurate shape to the real object, without creating bad topology. After adapting to 3DSMax again I enjoyed this, I did not feel it was a big challenge, but still good practice and it was good having a work flow with other people.

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