Saturday 10 May 2014

Refectory Project Introduction


As a class we were tasked with recreating the student union refectory, during this time I took on many different roles and did a wide variety of tasks.

We each had our own roles, my main focus for the project was game design, designing interactivity and any mini games that might be played. However this role did not necessarily require as much time as other rules, so of course I made myself useful by working in other areas as well.

I also worked on sounds for the environment, took and distributed measurements of many assets, created assets, and coded some of the sounds into the game.

I had some help from people as I was working on different things, which of course is part of working as a group, some of this is outlined in the individual posts about the different areas I worked on.

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